Smoke
Jump to navigation
Jump to search
| Smoke | |
|---|---|
Some Smoke. | |
| Category | Gases |
| State | Gas |
| Behavior | Gas |
| Properties | |
| Density | 1180 kg/m3 |
| Stains solids | 0.075 |
| Temperature | |
| Default temperature | 114°C |
| Hotter State | Changes at 605°C Creates Fire |
Smoke is a dark gas. It floats around and disappears after a while. Smoke is created when things burn along with Fire. It will burn into Fire above 605°C. When in contact with solids, Smoke will stain them.
Reactions
| Element | Conditions | Result |
|---|---|---|
| Steam | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Pyrocumulus | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Cloud | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Rain Cloud | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Snow Cloud | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Hail Cloud | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Thunder Cloud | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Acid Cloud | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Fire Cloud | 8% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
| Rad Cloud | 5% chance per tick, y < 13, Clouds setting enabled | Pyrocumulus |
History
| Version | Change | |
|---|---|---|
| 1.12 | ~ | Acid no longer deletes Smoke |
| 1.11 | + | Smoke rises in normal air density |
| 1.10 | + | Fuse doesn't emit Smoke when burning |
| 1.10 | + | Ruins can be damaged by Smoke |
| 1.10 | ~ | Smoke from Cold Fire is no longer hot |
| 1.8.2 | + | Strange Matter ignores Smoke |
| 1.8.2 | + | Incense gives off Smoke when burning |
| 1.8.2 | + | Unburn converts Plasma to Smoke |
| 1.3 | + | Smoke now stains solids |
| 1.2 | ~ | Viruses and Gray Goo now ignore Smoke |
| 0.7 | ~ | Less Fire now turns into Smoke |
| 0.2 | + | Added Smoke |