Sand
Sand | |
---|---|
![]() A Sand dune. | |
Category | Powders |
State | Solid |
Behavior | Powder |
Properties | |
Density | 1602 kg/m3 |
Temperature | |
Hotter State | Changes at 1700°C Creates Molten Glass |
Sand is the first element added to Sandboxels. It is a fine, yellow powder at room temperature, forming dunes as it falls. It melts into Molten Glass above 1700°C.
As with Dirt, Roots can grow in Sand.
Obtaining
Smashing
Element | Result |
---|---|
Rock | Sand + Gravel |
Packed Sand | Sand |
Gravel | Sand |
Ant Wall | Sand |
Drying
Some pixels are able to remove moisture from elements. If they are used with Wet Sand, they can dry it into Sand. Wet Sand can also be indirectly dried into Sand by either raising its temperature above 100°C, or lowering it below -50°C. This turns it into Packed Sand, which can later be smashed.
Element | Result |
---|---|
Wet Sand + Sponge | Sand |
Wet Sand + Root | Sand |
Wet Sand + Radiation | Rad Steam + Sand |
Moisture Transfer
When Wet Sand is placed on top of either Sand or Dirt, the moisture has a 0.0005% chance to be transferred from one pixel to another, per tick. This reaction is counterproductive if Sand is used, as one wet pixel can turn into one dry pixel, wetting another dry pixel when doing so.
Element | Result |
---|---|
Wet Sand + Sand | Sand + Wet Sand |
Wet Sand + Dirt | Sand + Mud |
Unpainting
Using the Unpaint tool, the dye from Color Sand is removed, resulting in Sand.
Element | Result |
---|---|
Color Sand | Sand |
Erosion
Acidic Erosion
Acid can errode certain elements, causing them to break down.
Element | Result |
---|---|
Acid + Rock | Sand |
Acid + Gravel | Sand |
Biological Erosion
Element | Result |
---|---|
Worm + Packed Sand | Sand |
Root + Rock | Sand |
Thermal Decomposition
Element | Result |
---|---|
Ant Wall + Fire | Dirt + Sand |
Generation
Sandstorm has a 0.075% chance per tick to turn into Sand.
Sand can be cloned using Cloners.
Natural generation
Sand naturally occurs on Tide Pool and Desert World Generation presets.
Reactions
Element | Conditions | Result |
---|---|---|
Any Water variant | - | Wet Sand |
Oil | - | Wet Sand |
Soda | - | Wet Sand |
Blood | - | Wet Sand |
Vaccine | - | Wet Sand |
Milk | - | Wet Sand |
Juice | - | Wet Sand |
Cream | - | Wet Sand |
Tornado | - | Sandstorm |
History
Version | Change | |
---|---|---|
1.9.5 | + | Sand in Tornadoes creates Cloud variants |
1.9.5 | ~ | Fixed: Crash when mod deletes Sand |
1.9.4 | + | Sandstorm added, cloud-like element that produces sand |
1.9.1 | + | Water can weather Limestone into Sand |
1.9.1 | ~ | Sand from weathering Tuff no longer uses wrong color |
1.9 | + | Grass can spread on Sand |
1.8.6 | + | Sand can now put out Greek Fire |
1.8 | + | Acid now dissolves Rock into Sand |
1.7 | + | Sand can now absorb Milk and its variants |
1.6 | + | Gravel can now break into Sand |
1.2 | + | Sand can now absorb Blood and Oil |
0.7 | + | Sand can react with Water to make Wet Sand |
Public release | + | Sand added |
Trivia
- Sand was the first element ever added. It was originally white.
- Sand is also the first non-tool element in the code.
Gallery
- A pool of Water, wetting the Sand
- Falling sand. Note how it is spread out, like a powder
- Drawing a line of Sand by holding Shift
- Sand melting into Molten Glass
- A single pixel of Sand
- A sand pile painted green
- Some sand on a Wall ground
- Splitting a Sand dune into two using the Erase tool
- Cactus growing on Sand